Mario as a villain seems like a novel concept these days -- enough so that we're a little sad it hasn't happened again since. We're not necessarily surprised though. Nintendo might feel a little... hesitant to have their flagship character keeping an animal in chains, which is why Mario as a villain in Donkey Kong Jr. is so interesting.
Ini adalah peninggalan dari masa ketika Nintendo belum memiliki wajah itu - ketika Mario bukan merek miliaran dolar, dan ketika Nintendo dapat mengambil risiko dengan karakternya dengan cara mereka tampaknya tidak mampu secara patologis - atau tidak mau - untuk lakukan hari ini. Mario ini benar -benar brengsek, memegang sandera ayah Donkey Kong Jr. Sejauh penjahat pergi, itu cukup tinggi di tiang totem jahat (bahkan jika Mario melempar perangkap dan lebah beruang yang dapat dikalahkan oleh ... buah). Bagian terburuk dari semuanya adalah begitu Donkey Kong Jr. berhasil membebaskan ayahnya yang miskin, Jr. harus melakukan semuanya lagi, karena permainan baru saja dimulai lagi.
Ini semua membuat Mario terlihat seperti orang munafik ketika dia marah atas petualangan koopa snatching terbaru Koopa, bukan?
He's big, he's bad, he's a purple snake that looks like a spring. Or is it the other way around? Regardless, this guy is one of the most annoying baddies found in the classic arcade game, Q*Bert. Sure there are other hog-nosed goblins and sunglass-wearing green boogers bouncing around Q*Bert's floating pyramids, but Coily hunts down the orange hose nose with reckless abandon. No matter where you turn, Coily is right there behind you, jumping on every block you've stepped on. It's no wonder Q*Bert is so foul mouthed. To add insult to injury, the only way to defeat him is by jumping on a floating disc, which apparently freaks out Coily so much he throws himself off of the pyramid.
Ya. Dia membuang dirinya dari piramida mengambang! Jika ritual bunuh diri bukanlah badass, saya tidak tahu apa itu. Tapi itu tidak berakhir di sana! Coily bahkan adalah kepala geng sepeda motor di kartun CBS Saturday Morning yang berumur pendek, Supercade Sabtu. Anda membacanya dengan benar, geng motor ibu yang efisien!
Saya tahu. Itu gila kan? Tapi itu tahun 80 -an. Semua orang melakukan banyak obat.
While the Pokémon games have had a number of rivals over the years, the first and most famous is the cocky little brat, Gary Oak. Although the character's default name was Red or Blue (depending on which version you owned) in the original series, the name Gary was an option and is consistent with the anime series. Regardless of what you call him, it's hard to label him an actual villain. After all, he's only trying to do the same thing that every other Pokémon trainer is: be the very best, like no one ever was. But why does he have to be such a douche about it? Gary makes his intentions clear from moment one in the videogame when he tries to block you from getting a town map. Sure he may be the grandson of the great Pokémon professor, but that kid needs his butt kicked. Everywhere you go in Pokémon Red/Blue, Gary is there first, taunting you, challenging you, and then insulting you when you win. It doesn't matter how fast you play, how many trainers you destroy, Gary is one step ahead of you, earning all the badges you earn before you even get to the town. Even at the very end, it's Gary who is your final challenge before you can truly win. And while you manage to get every badge, defeat the Elite Four, and become the ultimate trainer, the fact is that Gary Oak beat you to the punch.
Shang Tsung might not have the same standing in Outworld as Shao Kahn, but his legacy is more wide-spread. Shang Tsung is an extremely powerful sorcerer, and he uses his shape-shifting talents to manipulate his enemies. Shang Tsung served as the final boss in the first Mortal Kombat, following the player's confrontation with Goro. In the battle, Shang Tsung transforms into different characters from the game, forcing players to adjust to the fight on the fly.
Shang Tsung juga merupakan salah satu karakter paling lama dalam waralaba, dan ia telah muncul di sebagian besar game Mortal Kombat sebagai karakter yang dapat dimainkan. Saat bermain sebagai Shang Tsung, pemain dapat berubah menjadi karakter yang berbeda, di atas dapat melakukan teknik spesifik karakter Shang Tsung, seperti meluncurkan tengkorak berapi-api di lawan Anda dan menguras energi mereka. Pengurasan energi ini dimasukkan langsung ke dalam kisah Shang Tsung, karena penyihir perlu mencuri jiwa orang lain untuk bertahan hidup. Shang Tsung menggunakan kekuatan -kekuatan ini untuk memerintah atas turnamen Mortal Kombat selama bertahun -tahun, memutar kompetisi menjadi perselingkuhan yang rusak yang jauh dari sifatnya yang dulu terhormat.
Mempertimbangkan kekuatan licik Shang Tsung dan metode yang kejam, statusnya sebagai penjahat terkemuka dari seri ini sangat pantas.
If there's one thing we do not like, it is evil businessmen. The only thing worse? An evil businessman who has henchmen. Well, Adrian Ripburger falls into the latter category which means that even the voice of Luke Skywalker (Mark Hamill voices the villain in Full Throttle) isn't enough to save him from being brought down by Ben, the classic do-gooder. The exchange between our hero and the antagonist of Full Throttle begins with Ripburger asking Ben to escort a powerful CEO to a meeting at Corley Motors. Ben declines and the game is off to the races from there. Two henchmen knock out Ben and hold him captive as the rest of his biker gang takes the CEO to the meeting. It's later discovered that Ripburger was trying to setup Ben and his gang to take the fall for the CEO's eventual murder which Ripburger, of course, organized. While Adrian has no real powers other than his cunning business know-how, he was very nearly able to reach the top of Corley Motors. If only if it weren't for that pesky last will and testament of the long-gone CEO -- so close, yet so far, Ripburger!
Captain Onishima is the bane of rudies everywhere. In the not too distant future of Tokyo-To, freedom of expression is straight up illegal and Captain Onishima is there to make sure no punk kids with spray paint mess up his pretty city. He's got the entire police force behind him to try and stop anyone who wants to cover up a billboard with some sweet tags.
Apa yang membuat Kapten Onishima begitu berkesan adalah dia seperti Harry Kotor Jepang kecil yang marah. Dia berlari di sekitar kota dengan parit dan dasi, menembaki GGS setiap kali mereka terlihat. Dia pria yang marah, yang menginjak kakinya dengan marah dan bersumpah pada pengacau roket yang membuatnya terlihat seperti orang bodoh. Angkatan kepolisian lainnya adalah orang bodoh, dan Anda dapat berseluncur, bahkan ketika mereka berpegang teguh pada kaki Anda. Tetapi ketika Onishima masuk, Anda tahu itu benar -benar nyata. Kapten Onishima tidak mencoba melompat pada Anda, oh tidak. Dia hanya mengeluarkan revolvernya, dan bertujuan untuk kepala Anda. Lucu satu orang lebih bermasalah daripada seluruh kepolisian, tetapi ketika Kapten Onishima membuat Anda dalam pandangannya, Anda lebih baik meluncur pantat Anda untuk pergi.
Drug dealers can't be trusted. They may be friendly with you when it suits their purposes, but in the end all they care about is building up their own fortunes...even if someone's gotta die for it. Lance Vance is the stereotypical 80's drug dealer, with ugly clothes, a love for fast cars, and a mind that's far too easily manipulated. While he starts off as the friend and partner of Tommy Vercetti in Grand Theft Auto: Vice City, he's eventually led to believe that Tommy is betraying him. Ultimately this leads to Lance selling Tommy out at the most inopportune moment possible, forcing Tommy to fight for his life against a rival drug dealer.
Pengkhianatan bukanlah apa pun yang tidak dilakukan oleh sejumlah kandidat lain untuk penjahat terbaik juga, tetapi Lance terkenal karena adegan di mana Anda membunuhnya adalah momen yang sangat kuat dalam seri GTA. Membunuhnya mungkin merupakan keputusan yang mudah bagi Tommy, tetapi itu adalah salah satu pertama kalinya permainan telah mengembangkan hubungan interpersonal antara dua karakter hanya untuk akhirnya berakhir dengan tragedi. Katakan apa yang Anda inginkan tentang gameplay GTA, tetapi pengembang Rockstar selalu menjadi perusahaan yang mendorong tema dewasa dalam permainannya, dan kisah Lance Vance adalah contoh yang bagus dari ini.
Dragons seem to be total jerks. I mean, they've got this reputation for hording vast amounts of wealth, and have no need for it. Supposedly it is there to lure unsuspecting adventurers to their doom, but the question remains - where did the gold come from in the first place?
Singe, naga tituler Dragon's Lair adalah salah satu naga yang menghambat kekayaan. Dirk, pahlawan permainan, harus berani dengan banyak hambatan sebelum dia bisa menghadapi Singe dan menyelamatkan Daphne yang benar -benar merokok. Dari bola berwarna raksasa hingga botol yang dipenuhi asam, cakar kerangka hingga lava-men, kastil Singe bisa dibilang sistem keamanan terbaik yang pernah ada. Jika seorang pemain mencapai sejauh itu, komponen SINGE berisi beberapa bagian paling sederhana dari permainan, dan membutuhkan hafalan yang paling banyak dicoba dan kesalahan dan lurus. Duduk tepat di sebelah binatang buas, dalam bola kaca ajaib, adalah Daphne. Mengapa dia dalam gelembung mengambang? Siapa tahu! Yang penting adalah Anda bisa melihat putingnya.
Mempertimbangkan sarang Dragon adalah permainan arcade yang harganya dua perempat di era ketika seseorang adalah standar, itu bisa menjadi asumsi yang aman bahwa semua koin emas itu duduk di atas kantong anak -anak dari tahun 1983.
Sniper Wolf probably deserves to be higher on our list. Don't believe us? She broke Snake without ever laying a finger or bullet on him. When Snake and Meryl start down that long hallway in Metal Gear Solid, the bad news laser of a faraway rifle pops up and draws a bead on the woman. In an instant, Snake knows he's screwed. Sniper Wolf takes her shot, drops Meryl, and keeps the woman alive.
Minat cinta Snake sekarang adalah umpan, dan tidak ada yang bisa dilakukan pahlawan kita. Itu terpengaruh. Pemain berubah dari merasa seperti seorang Solider Badass menjadi benar -benar tidak berdaya. Lebih buruk lagi, pada saat Anda kembali untuk membantu Meryl keluar, orang -orang jahat telah membawanya pergi.
Itu saja mungkin akan mendapatkan wanita kecil yang tidak percaya pada kaos dalam daftar kami, tetapi setelah semua itu, para pemain disuguhi pertempuran bos epik - senapan sniper versus senapan sniper di salju. Tentu, Anda bisa menjadi murah dan menggunakan roket untuk mengalahkan Sniper Wolf, tetapi seorang prajurit yang keren ini layak dikeluarkan dengan gaya.
Although Seifer Almasy is not the main antagonist of Final Fantasy VIII, he serves as Squall's rival and confronts the player's party on numerous occasions throughout the game's story. Seifer was originally a child staying at Edea's orphanage, along with the other heroes of the game, though his bullying habits started early. Seifer eventually joined the ranks of the students at Balamb Garden and headed up the Disciplinary Committee, along with his friends (and devoted followers) Fujin and Raijin.
Seifer akhirnya bergabung dengan Sorceress Ultimecia, salah satu penjahat utama di Final Fantasy VIII, dan berfungsi sebagai ksatria. Ini sebagian merupakan akibat dari kegagalannya untuk lulus ujian benih taman Balamb, serta pencucian otak halus yang digunakan oleh penyihir. Seifer membuat saingan yang hebat, karena penampilannya hampir merupakan citra cermin dari Squall. Kedua pria muda telah mencerminkan bekas luka, yang mereka tentukan satu sama lain selama duel pelatihan yang intens, dan kedua pria itu menggunakan senjata Gunblade yang kuat.
Meskipun Seifer membantu ultimecia dalam membangun kompresi waktu, dia bukan karakter yang sangat jahat. Dia melakukan apa yang menurutnya benar (dan berada di bawah pengaruh Ultimecia) dan akhirnya bertobat atas tindakannya. Pada kesimpulan permainan, Seifer dapat terlihat menatap taman Balamb yang lewat dan tersenyum bahagia, bersatu kembali dengan Fujin dan Raijin sekali lagi.
Those taking an extended stay on the island of Vvardenfell might want to get vaccinated for Corprus, the disease created and spread by Dagoth Ur. Symptoms of Corprus include mutations, wild visions and dreams, loss of control, and death. Dagoth Ur, the Chimer who dwelt deep beneath Red Mountain for more than an eon, was a being so powerful that he bordered on divinity. His history is long and complex, but the important points are that he gained control and used the power of an ancient artifact known as the Heart of Lorkhan, and began to spread Corprus to the inhabitants of Vvardenfell, turning them into mutants and slaves.
Dia juga mulai memanfaatkan artefak kuno yang dikenal sebagai alat Kagrenac untuk mengumpulkan golem besar untuk membantunya dalam tugasnya. Sedangkan penjahat standar berarti, brutal dan kuat, Dagoth Ur berpendidikan, fasih, dan tidak langsung, disimpan di dalam Ghostfence oleh Pengadilan, dan menggunakan vampir abu untuk melakukan tawarannya di luar penghalang magis. Bepergian ke sarangnya, Dagoth berbicara kepada Anda. "Datanglah padaku, melalui api dan perang, aku menyambutmu." Suaranya yang tenang kontras dengan citra yang menanti Anda melalui pintu baja kuno itu - sosok berbelit -belit dan bertopeng yang tidak ragu untuk menggoreng Anda sampai mati dengan bola api.
No one is as high maintenance as an artist, save an artist who feels they're an underappreciated genius. Add to that the power of life and death in the form of security and an army of splicers, and Sander Cohen fits the villainous bill. Unlike other baddies in Bioshock, like Andrew Ryan and Fontaine/Atlas, Cohen is a more human foil for Jack with more concrete, petty needs -- specifically the deaths (and documentation thereof) of four "betrayers." He walks the line between completely insane and just cogent enough to be really dangerous, and the ultimate decision to kill or spare him once he's gotten what he wants from the player makes him memorable in a game where people who get in Jack's way have a habit of kindly dying. We like Sander because it seems like a small step from his unspliced persona - that of an egomaniacal artist with delusions of omni-importance - to his final form of nutball. Then again, this seems to be the M.O. for all of the major villains in the BioShock games, as each of them are subtle shades away from sane, making them more believable.
Pretty much every popular Nintendo character has a "dark side", from Mario (Wario) to Luigi (Waluigi) to Link (Dark Link) to Star Fox (Star Wolf). So why should the Metroid series be any different? It's pretty much the Nintendo way, after all.
Metroid Prime 2: Echoes memperkenalkan gagasan Dark Samus, doppelganger jahat dari pemburu hadiah wanita yang terdiri dari Phazon, mendatangkan malapetaka di alam semesta Metroid. Dark Samus lahir dari ledakan dari pertempuran terakhir Metroid Prime. DNA Samus bergabung dengan sisa -sisa Metroid Prime yang dikalahkan, dan dalam Metroid Prime 2: Echoes dan Metroid Prime 3: Korupsi Dia Berlari Berkeliaran Menyebutkan Bidikan dengan Bajak Laut Evil Space.
Bahkan ketika Dark Samus dikalahkan, itu tidak pernah benar -benar berakhir dengan makhluk jahat ini, dan kami yakin bahwa final di Metroid Prime 3: Korupsi sebenarnya bukan akhir dari Dark Samus. Bahkan di Super Smash Bros. Brawl mengisyaratkan bahwa Nintendo tidak cukup dilakukan dengan konsepnya.
The Grand Theft Auto games have always starred bigger-than-life villains, but there's just something truly sinister about San Andreas' Officer Frank Tenpenny. It's not just because Samuel L. Jackson voices him, although his baritone absolutely drips with evil. It's because Tenpenny is an amalgamation of some of the worst crooked cops that ever walked this side of the screen. Tenpenny is both the man behind the curtain and a terrorist, never afraid to get his hands dirty for what he considers to be the greater good. Unfortunately, the "greater good" means working with some gangs just to punish others and line Tenpenny's own pockets along the way.
Perasaan memutar yang benar dan salah yang datang dari Tenpenny adalah apa yang membuat pemain menjadi nyaman dengan kekacauan CJ harus melepaskan di San Andreas. Jika polisi adalah orang jahat utama, maka sedikit geng-banging hampir tidak bisa dianggap jahat, bukan? Terutama jika polisi itu memungkinkan retak untuk mengalir ke San Andreas untuk menghapus geng yang bersaing dan menjadi kaya. Puncak San Andreas, ketika pembebasan Tenpenny menghasilkan kerusuhan seperti yang membakar Los Angeles pada tahun 1992, memperkuat status Tenpenny sebagai penjahat yang layak untuk daftar ini. Orang tak berdosa sedang sekarat. Kota ini terbakar. Dan yang dipedulikan Tenpenny adalah dirinya sendiri dan koper uangnya.
If there's one thing that makes a good villain, it's immortality. Jacqueline Natla claimed to be immortal in Tomb Raider: Anniversary. We're tempted to believe her as she took a very creepy Atlantean, demonic form in the game. Her case for immortality is aided by the fact that she's been around since the 1940s and looks pretty damn good for her age. Apparently, she was originally unleashed from Los Alamos, New Mexico where a test nuclear bomb detonation destroyed what was holding her and set her loose on the world. Fast-forward 60 years and she's still up to no good.
Selain kekuatan biasa yang datang dengan menjadi semacam iblis yang abadi, Jacqueline memiliki kemampuan orang jahat yang khas untuk dapat membicarakan jalan keluar dari situasi yang jika tidak akan menyebabkan kematiannya. Dia melarikan diri dari penawanan berkali -kali, termasuk begitu selamat dari pemogokan dari palu Thor. Jika ada satu kualitas yang ingin kami berikan kepada Jacqueline, itu adalah dia adalah salah satu penjahat paling tangguh yang kami miliki dalam daftar kami.
Casual gamers might not know that the name "Sub-Zero" can actually apply to a number of Mortal Kombat characters. The first Sub-Zero appeared in the original Mortal Kombat and quickly became one of the franchise's most recognizable fighters. This Sub-Zero, however, was eventually replaced by his "good guy" younger brother. Both siblings descended from a father that belonged to the Outworld Cryomancers.
Sub-nol pertama selaras dengan kekuatan kejahatan tetapi akhirnya dikalahkan oleh karakter ikonik kombat lain, Scorpion. Setelah dikalahkan, Sub-Zer pada akhirnya akan menjadi mayat hidup noob saibot. Setelah kombat mortal pertama, adik Sub-Zero akan menggantikannya untuk semua permainan berikutnya.
Sub-Zero adalah cryomancer, yang memberinya kekuatan untuk memanipulasi es. Dalam pertempuran, Sub-Zero dapat membekukan lawan-lawannya, yang memberinya kesempatan untuk mendaratkan serangan tindak lanjut. Sub-Zero juga memiliki gerakan slide yang dapat membuat musuh-musuhnya menjembatani, serta teknik teleportasi yang diperkenalkan di alam semesta Mortal Kombat vs DC.
Kematian Sub-Zero sama-sama dikenali seperti penampilannya, saat ia merobek tulang belakang lawan dari tubuh mereka. Teknik brutal ini dengan sempurna mencerminkan estetika berdarah waralaba. Ini adalah bukti popularitas Sub-Zero bahwa ia telah muncul di setiap judul utama Kombat dan bahkan membintangi spin-off kombat fana.
Cronos isn't just a badass villain - he's the best God of War boss according to IGN.com. It's not that Cronos is super-evil, but he still technically started the cycle of sons-overthrowing-fathers which Zeus tried to prevent by killing Kratos. However, the main reason he's on this list is because his fight against Kratos in God of War III is just awesome. When you finally square off against the big guy in the third title, it's one of the most technically impressive and gigantic battles you'll see in a videogameThe Titan slams his hand down in front of Kratos, his fingernail is bigger than most garage doors, and you realize it's up to you to take this mammoth out...with two blades that aren't fit to be this guy's toothpick.
From there, it's up to you to read Cronos' moves, make your way up the beast, and figure out how the hell you're going to kill him.
The big man earns his spot on our list because he's a blast to play and really encompasses what you want out of a God of War boss fight - gore, action, violence and odds you have no business overcoming.
Death Adder is not a snake. Despite being named after one of the more venomous reptiles in the world, Death Adder is actually an evil tyrant who attempts to usurp the real King in the game Golden Axe. He's a huge, typical looking barbarian, complete with burly helmet that just screams "I murdered your family." While most of us never got a chance to fight him unless our pockets were deep with quarters (or fortunate enough to own the Genesis version of Golden Axe), countless failed attempts were made at storming his castle.
Granted, he wasn't a particularly inventive villain, but Death Adder makes it into the list solely because he was instrumental in the personal gaming history of so many people. Tons of quarters were dropped in the epic quest to take him on, and taking him down and reclaiming the titular Golden Axe became, for many, a nerd rite of passage. He recently made a return in the critically scorned Golden Axe: Beast Rider, but players who want to really take him on once again can do so in the various remakes of the original Golden Axe.
Purple Tentacle has some of the grandest schemes for world domination ever seen in a videogame, which is unusual when you consider the era of his troublemaking. He didn't start his life with these domineering tendencies, but a drink from a radiated river sent Purple over the edge into insanity. From that point on, all he cared about was taking over the world and making a planet exclusively for tentacles. To prevent this, Purple's former friend Green Tentacle warns Purple's arch-nemesis of his evil actions. From there, Green and the troop of heroes (including Bernard and Laverne) travel back in time to stop Purple Tentacle from ever gaining the evil gene that sent him into the stage of dementia. Of course our heroes come out on top in the end and Purple's dreams of world domination are dashed just as soon as he thought them up. Will we ever see Purple Tentacle again? Rumors have been swirling for some time about his return, but only time will tell if he ever makes his way back onto our game machines.
If you're going to design a hero as goofy-cool as Earthworm Jim, you're going to need some equally awesome villains. Evil the Cat, Queen Slug-for-a-Butt... all fine antagonists. But Earthworm Jim's true nemesis, the evil Psy-crow, is easily the best of this insane rogue's gallery. Psy-Crow is actually responsible for the creation of Jim. He allowed the Ultra-high-tech-indestructible-super-space-cyber-suit to slip through his feathers and fall to Earth, where it landed next to a harmless little worm. A few wriggles later, Psy-Crow had himself a mortal enemy.
Psy-Crow remains Earthworm Jim's main enemy throughout his adventures, performing dastardly deeds like kidnapping princesses and throwing puppies out of windows. Really: Psy-Crow throws puppies out of windows. Psy-Crow also loves a good race. Jim must often blast through space alongside Psy-Crow, trying to beat him to the finish line in hopes of thwarting his plots, such as at the end of Earthworm Jim 2 where the hero cannot allow Psy-Crow to get to the church on time (church on time!) and marry Jim's special lady, Princess What's-Her-Name.
R-Type - Sega Master System
The Bydo are bio-engineered weapons that mankind created in the 26th century. Intended to destroy an enemy planet, the experiment went horribly wrong (as these things tend to do) and instead attacked its creators. Because of their self-replicating DNA, the Bydo can spread quickly. Mankind was able to send the Bydo packing to another dimension, where they were left to drift in the void of space. Over eons they evolved and developed the ability to time travel and jumped back to the 22nd century to give humans what for. This is where you come in as the pilot of the Arrowhead in R-Type and must single-handedly blast through the waves of incoming Bydo in order to destroy the Core that controls them all. Unfortunately, beating R-Type doesn't mean the end of the conflict because R-Type Final (the last game in the series) takes place back in the 26th century after five hundred years of war. Every enemy you encounter in the series, from the basic drones to the bosses, is a member of the Bydo Empire. One of R-Type's most recognizable features, the "Force" pod that attaches to the player's ship and can be used as a weapon, is actually a piece of Bydo flesh.
As in so many videogames, Prince of Persia asks us to rescue a princess. And the reason she needs rescuing is because of Jafar. When the ruler of Persia heads out on a field trip to invade a foreign land he leaves his vizier, Jafar, in charge. Big mistake. First order of business for the newly-appointed evil ruler is to lock up the guy the princess likes. But that's not all -- he gives the princess one hour to marry him, or else she dies. The prince escapes and eventually makes his way to the top of the fortress, of course, where he fights Jafar and wins. Our hero should have killed him, though, because Jafar returns in Prince of Persia 2, where he casts a spell on the Prince that turns him into a beggar and gets him kicked out of the palace. At the end of the sequel Prince does it right, killing Jafar and scattering his ashes. This marks the end of Jafar's reign of terror in the Prince of Persia games. Although another entry was released in the original trilogy and the franchise was reborn in 2003 with the Sands of Time, these more recent games all feature different antagonists.
During the Atari days, Evil Otto was one of the most well-known villains. Barging in when players were taking too long in Berzerk, Otto's bouncing smiley face would chase players till he could bring about their doom. Like any true villain, Otto apparently cared little for his minions, often destroying them in pursuit of the player. In some incarnations Otto would run faster than the player, but in most versions of the game Otto was always avoidable so long as you could avoid moving vertically.
Otto jahat tidak memiliki niat jahat untuk mengambil alih dunia, mencuri banyak uang, atau menculik anak -anak. Dia jahat semata -mata karena dia keluar untuk mengakhiri waktu yang baik. Dan tidak seperti banyak penjahat game, Otto benar -benar tak terkalahkan. Itu benar, Otto jahat keluar untuk membunuhmu dan kamu tidak bisa melakukan apa -apa tentang itu. Adalah satu hal untuk memainkan permainan merasakan tekanan untuk mencoba memecahkan skor tinggi, dan hal lain untuk mencoba rekor sementara terminator virtual menguntit Anda dengan senyum lebar di wajahnya. Sementara Otto telah memudar dari sorotan, sering kali sama sekali tidak diketahui oleh generasi gamer yang lebih muda, ada banyak legiun kita yang masih tidak bisa melihat wajah tersenyum tanpa memiliki kilas balik tentang senyum jahatnya.
In Link's second outing on the original Nintendo, Zelda II: The Adventure of Link, a strange opponent greets you at the game's end. Instead of a rematch with the pig demon Ganon, you must fight an eerie silhouette of the green clad protagonist himself. The silhouette, known alternately as Dark Link, or Shadow Link, makes for a formidable opponent, mirroring your moves and putting up a seemingly impenetrable defense.
Mungkin penampilan Dark Link yang paling berkesan adalah di The Legend of Zelda: Ocarina of Time. Jauh di dalam kuil air yang terkenal, satu pintu mengarah ke apa yang tampak seperti kolam renang yang dangkal dan halus dengan pohon tunggal yang tumbuh di sebuah pulau di tengah. Saat mencoba membingungkan jalan keluar dari area ini, Dark Link tiba -tiba muncul di pohon dengan pesan samar: "Taklukkan dirimu!" Dalam pertempuran ini, Dark Link memiliki bakat untuk menangkis serangan pedang Anda, tetapi jika Anda tidak mencari duel epik, Anda dapat menggunakan api ajaib Spell Din untuk membuat karya pendeknya.
Baru -baru ini, Dark Link muncul di tingkat akhir dari Take 'Em All On Challenge in the Legend of Zelda: Spirit Tracks. Dibutuhkan beberapa keterampilan serius hanya untuk menghubunginya, dan penggunaan bom dan keterampilan pedang canggih membuat ini cocok dengan Anda yang luar biasa. Yang paling sulit dari semuanya. Kloning jahat ini secara unik mahir dalam mengeksploitasi kelemahan Link dan merupakan salah satu musuh paling unik yang akan Anda temui dalam seri ini.
With a name like Red Falcon, you'd expect this enemy to be some sort of Native American war chief, or perhaps the Interpol alias of a shadowy international terrorist. The last thing you'd probably expect is a perpetually transforming alien in charge of a worldwide terrorist group bent on world domination. But that's just what players of 1987's Contra found when they confronted the game's nemesis and his eponymous army on the tiny Galuga archipelago. Through successive incarnations it became clear that rapid unexplained mutations weren't just limited to Red Falcon; the series' continuity was also subject to frequent revisions. In fact, some gamers were never entirely clear whether Red Falcon was the gross alien whose brain and heart you had to shoot, or whether it was just the name of his army. We're going to chalk most of this up to mistranslation, but remember, this was the 1980s and everyone was playing fast and loose with, well, everything.
Apa pun masalahnya, alien yang besar, buruk, dan oh-eh-so-ehat di jantung bahaya di Contra terbukti menjadi musuh yang layak, orang yang tidak akan dikalahkan sampai Anda menemukan dan menembak organ internalnya yang raksasa. Bahkan kemudian, seperti semua penjahat yang baik, Red Falcon terus kembali lagi dan lagi, seringkali dengan pengabaian sembrono untuk perkembangan linier waktu sejarah. Itu saja menjadikannya salah satu musuh paling kuat di sekitar.